Determining Training for New Technologies: A Decision Game and Facilitation Guide
Document Type
Report
Publication Date
2003
Subject Area
planning - education
Keywords
electronic decision games, managerial personnel, public transit, task analysis, technological innovations, training
Abstract
This report will be of interest to transit system managers responsible for implementing new technologies. It will also be useful to other members of new technology procurement teams, representing operations, maintenance, human resources, legal, finance, and training departments. Cognitive task analysis was used to design a simulation game that allows managers to rapidly acquire the decision skills needed for identifying the necessary training for new technologies. The game developed is designed to provide simulated experience in making key decisions regarding training during the implementation of new technologies. A Decision Matrix and a Decision Matrix Template are also provided in blank form as an aid in making training decisions. The electronic decision game developed is "The Automatic Bus Announcement System Project."
Rights
Permission to link to this report given by TRB.
Recommended Citation
Moon, B.M., Hahn, B.B., Wiggins, S.L., & Green, S.L. (2003). Determining Training for New Technologies: A Decision Game and Facilitation Guide. Transit Cooperative Research Program (TCRP) Report 99, published by Transportation Research Board, Washington.